
Software built around how you work
Web apps, mobile apps and the systems behind them, with a guide price for each.
What we build
Pick a file to see what is inside. Every service comes with a guide price, so you know where you stand before we talk.
Web apps
Dashboards, booking tools and customer sites that do real work. Quick to use and easy to grow.
- // Web apps
- runsOn: "any browser",
- goodFor: ["dashboards", "bookings"],
- firstVersion: "6 to 10 weeks",
- from: "£12,000",

Mobile apps
Apps for phones and tablets that feel quick, friendly and simple to use, for your customers or your team.
- // Mobile apps
- runsOn: "phones and tablets",
- goodFor: ["field work", "bookings"],
- firstVersion: "8 to 12 weeks",
- from: "£16,000",

APIs and back ends
The engine room. The data, the rules and the safe connections that everything else relies on.
- // APIs and back ends
- handles: "data, logins, payments",
- goodFor: ["speed", "security"],
- firstVersion: "4 to 8 weeks",
- from: "£9,000",

Design and prototypes
Clear screens you can click through and test with real people before we build a thing.
- // Design and prototypes
- youGet: "a clickable prototype",
- testedWith: "5 real users",
- firstVersion: "2 to 3 weeks",
- from: "£4,000",

Integrations
Connect the tools you already use, so nobody has to type the same thing in twice.
- // Integrations
- connects: "the tools you use",
- saves: "hours of re-typing",
- firstVersion: "2 to 4 weeks",
- from: "£5,000",

Support and updates
We keep it fast, safe and improving after launch, for one plain monthly price.
- // Support and updates
- includes: "fixes and monitoring",
- reply: "within one working day",
- contract: "rolling monthly",
- from: "£900 a month",

Scope your project in a minute
Tick what you need and see a rough timeline and price. It is a starting point for a chat, not a quote.
Illustrative only. Real timings and prices depend on what you need, and we confirm both in writing after a free call.
How a project runs
Short steps, a working demo every week and nothing hidden. Here is the route from first call to launch.
- a1c4e90
init: free call and workshopWeek 1Discover
A free call, then a short workshop to agree what you need and what to leave for later.
- 7f3b2d1
design: sketch the screensWeek 1 to 2Sketch
Rough screens on paper and in the browser, so you can react before anything is built.
- c92e0a7
design: clickable prototypeWeek 3Prototype
A clickable version we test with a few real users. You see exactly how it will feel.
- e5d81f3
merge: design approvedYou sign off the design
You agree the plan, the price and the date in writing. Then we build.
- 3b7a6c8
build: weekly demoWeek 4 to 9Build in short sprints
A working demo every week. You steer, we adjust, and there are no big surprises at the end.
- 9d40be5
test: real people, real dataWeek 9 to 10Test
We check it on real devices with real information, and fix what we find.
- f08c13a
release: go livev1.0Launch
We put it live, train your team and stay close for the first few weeks.
- 20ab9e4
care: updates and fixesAfter launchLook after it
Monitoring, fixes and new features for one plain monthly price, or just call us when you need us.


Got an idea? Let us talk it through.
Tell us what you are trying to do. We will tell you honestly how we would build it, how long it would take and roughly what it costs.